Maps
4 map mods, alongside vanilla Knox County.
Enable this to add Chestown to your game. Workshop → (opens in a new tab)
A recreation of the prison from The Walking Dead, located east of Muldraugh Workshop → (opens in a new tab)
A haven that falls. A home that returns to dust. Workshop → (opens in a new tab)
Raven Creek is a port city in the far southwest part of map. Raven Creek population before infection - 37 802 Workshop → (opens in a new tab)
Mods
123 mods, in alphabetical order.
Functional equipment lockers that display your gear in the world and keeps it immediately accessible. Workshop → (opens in a new tab)
Functional weapon cabinets that display your firearms in the world and keep them immediately accessible. Workshop → (opens in a new tab)
No description from the author. Workshop → (opens in a new tab)
No description from the author. Workshop → (opens in a new tab)
No description from the author. Workshop → (opens in a new tab)
No description from the author. Workshop → (opens in a new tab)
Adds a craftable/lootable Weapon Sling to the game. 3d Models by Akyet. Code by Noir, Hx, Royadin, and Alice. Workshop → (opens in a new tab)
Optional radial menu for Alice's Weapon Sling. Workshop → (opens in a new tab)
A craftable two-tile metal rack for storing ammunition in bulk. Ammo cartons weigh a quarter of normal while on it. Workshop → (opens in a new tab)
Sets your heater temperature to keep heat around 23 C, or 73 F. Workshop → (opens in a new tab)
Allows to wear backpacks and rigs with shoulder armour equipped, as well as watches with vambraces and glasses with full… Workshop → (opens in a new tab)
Lets backpack bottom slots attach rifles plus several large back-slot weapon categories, with custom bottom-hanging… Workshop → (opens in a new tab)
Three new protective helmets for Build 42: the Pro-Tec, an unmodified 90's skate helmet; the Delta Helmet, a Pro-Tec with a… Workshop → (opens in a new tab)
Extend trainable skills to level 15 with mastery XP, a native-looking 15-slot Skills panel, and continued bonuses. Workshop → (opens in a new tab)
This mod adds a Black and Brown variants of the Alice Backpack, Webbing and Rig's to Gun & Military Surplus stores. Workshop → (opens in a new tab)
Timed C4 charges for breaching a safehouse you are at war with. Arm one at the wall, anyone can disarm it in five seconds, and walls and doors take a set number of charges by material. Outside a war a charge only makes noise.
Built on C4-Raiding System original → (opens in a new tab)
Radios that behave like radios: push to talk, voices that fade with distance and weather, static, and a collision when two people key up at once. Vanilla stations and frequencies still work.
Built on Can You Copy original → (opens in a new tab)
The voice-filter half of Can You Copy: real radio timbre on the voice itself, scaled by link quality. Needs the ZombieBuddy add-on the server already requires; without it radios still work.
Built on Can You Copy - DSP (radio voice filter) original → (opens in a new tab)
No description from the author. Workshop → (opens in a new tab)
This mod makes winter conditions harsher by decreasing temperatures to as low as -30 degrees Celsius and occuring blizzards… Workshop → (opens in a new tab)
This mod slightly expands original "Cold Winters" mod by adding new events, that are extremely rare. Workshop → (opens in a new tab)
A mod that turns useless computers into fully functional machines.
Built on Computer Mod original → (opens in a new tab)
A mod that adds the CRM outfit from "The walking dead the ones who live". Workshop → (opens in a new tab)
A library with: logging, timers, JSON/files, tables, net helpers, rewards, datetime, colours, sprites, UI theme/layout… Workshop → (opens in a new tab)
A Tarkov/STALKER style paper doll equipment interface. Originally by Notloc; continued for Build 42.20+ by Zomboid N Relax… Workshop → (opens in a new tab)
Strictly for debugging purposes, creates in-game popups to make error reporting clear and easy. Workshop → (opens in a new tab)
Expands selected Build 42 storage containers and adds matching construction recipes. Workshop → (opens in a new tab)
Cover tall see-through fences (chainlink, wire, metal bars) and empty door frames with sheets, the same way you cover… Workshop → (opens in a new tab)
Makes barricades fit the window or door they're nailed to, and take the material to match. Workshop → (opens in a new tab)
Makes the sheet fit the window it's hanging on. Vanilla uses the same small bedsheet on every window, so on tall windows… Workshop → (opens in a new tab)
No More Ponytails! Workshop → (opens in a new tab)
Learn traits like Organized and Nutritionist through magazines! Workshop → (opens in a new tab)
Expanded box and carton bulk packing. Workshop → (opens in a new tab)
No description from the author. Workshop → (opens in a new tab)
Fixes the vanilla 42.19 bug where inventory windows close after unpausing (ESC) or applying options. Workshop → (opens in a new tab)
Item Arranger V2.9 Workshop → (opens in a new tab)
KATTAJ1 Clothes Core mod. Workshop → (opens in a new tab)
This mod adds new Military Armor. Workshop → (opens in a new tab)
No description from the author. Workshop → (opens in a new tab)
No description from the author. Workshop → (opens in a new tab)
The Lite Pack Backpack in five colour variants with natural loot spawns, a Build 42 tailoring recipe, configurable backpack… Workshop → (opens in a new tab)
Always wanted to read a book while casually weaving through a zombie horde? Now you can! Workshop → (opens in a new tab)
Modular powered machines with custom interfaces, sounds, and serviceable parts. Workshop → (opens in a new tab)
MedievalZ - Armor/Weapons and more. Workshop → (opens in a new tab)
Utility mod used for news and updates. Workshop → (opens in a new tab)
Adds a large collection of buildable furniture, structures, containers, appliances, lights, and decorations. Workshop → (opens in a new tab)
Benzos, Opioids, Psychedelics, Stimulants. Weed with Edibles and Farming. Workshop → (opens in a new tab)
Turns a desktop PC into a storage terminal for the containers in an area you draw: browse, move exact amounts, smart deposit and smart sort, with labels from your renamed containers. Sections are per floor.
Built on Neat Storage Networks - Area Edition original → (opens in a new tab)
Shared UI framework for Neat mods, providing reusable interface components, styling, shared UI assets, and compatibility… Workshop → (opens in a new tab)
Allows you dismantle working cars as well as wrecked ones Workshop → (opens in a new tab)
Stops inventory selections deselecting themselves. Workshop → (opens in a new tab)
Allows you to pick up every workstation: Workshop → (opens in a new tab)
Adds Nik's Military Stuff to the game. Workshop → (opens in a new tab)
Adds expanded cooking, butchering, baking, sugar, and ingredient-processing recipes. Workshop → (opens in a new tab)
It's a chat mod. Extends the functionality of the chat with new commands and components. Workshop → (opens in a new tab)
It's a utility library. This mod has no effect on its own; this is for use by other mods. Workshop → (opens in a new tab)
Adds 21 craftable melee weapons, some can be found in survivor houses or attached to zombies. Workshop → (opens in a new tab)
Adds a cooking recipe browser and helper UI for Project Zomboid. Workshop → (opens in a new tab)
Adds branded propane tank exchange cabinets (Fossoil, DirectFlame, Zippee's) that spawn at gas stations and Zippee's… Workshop → (opens in a new tab)
Refill propane tanks and welding torches straight from a working gas station pump. Workshop → (opens in a new tab)
Read-only second-screen dashboard. Exports your full character window - Info, Skills/XP, Health, Protection, Body… Workshop → (opens in a new tab)
RadioFrequencyManager Workshop → (opens in a new tab)
Adds permanent scars to body parts and a injury history panel Workshop → (opens in a new tab)
Tired of digging through piles of loot? Search Containers the ultimate tool for survivors to find what they need fast! Workshop → (opens in a new tab)
Displays colored icons on seed items in your inventory to indicate the current sowing season status. Workshop → (opens in a new tab)
The helicopter's shadow sweeps the ground when overhead. Workshop → (opens in a new tab)
This global mod changes traits and occupations from vanilla game, also adds new ones. Workshop → (opens in a new tab)
Adds the missing skill books: Axe, Long Blunt, Short Blunt, Short Blade, Spear, Nimble, Sprinting, Sneaking, Lightfooted… Workshop → (opens in a new tab)
Craft a journal which can transcribe (record) one's skill levels; later, when read, will recover those skill levels. Workshop → (opens in a new tab)
Strictly changes so you can use backpacks and duffelbags at the same time, same with chest rigs and fanny packs. Workshop → (opens in a new tab)
Change the name, icon, and color of container buttons. Workshop → (opens in a new tab)
This mod adds new traits with special mechanics and expands some of the vanilla traits Workshop → (opens in a new tab)
Core is required for traits to function. For traits to appear enable "Somewhat Traits" or any other mod which requires it Workshop → (opens in a new tab)
This mod adds "+1 to skill" traits Workshop → (opens in a new tab)
Adds faces, visible muscles, and other new customisation options Workshop → (opens in a new tab)
Adds freckles, moles, etc Workshop → (opens in a new tab)
512x512 textures for the Details Pack Workshop → (opens in a new tab)
Adds 80 new hairstyles. REQUIRES FLUFFY HAIR Workshop → (opens in a new tab)
Unlocks hairstyles in-game and lets modded hair use hair gel Workshop → (opens in a new tab)
Pry open doors and windows with a crowbar. Workshop → (opens in a new tab)
Multiplayer-synchronized fork of the Tactical Hold Complete mod. B42 compatible only. Workshop → (opens in a new tab)
A standalone tactical satchel. High weight reduction, wearable alongside a backpack, and found in army surplus and medical… Workshop → (opens in a new tab)
You've been bitten. You have only two choices. Workshop → (opens in a new tab)
Tomb's Goth Hair. Custom Goth style hair for male and female with dynamic physics. Vanilla friendly. Workshop → (opens in a new tab)
Tomb's Goth makeup. Custom Goth style makeup designed for use with Tomb's Player Body. Workshop → (opens in a new tab)
Tomb's Player Body Overhaul - B42 Workshop → (opens in a new tab)
Adds 5 alternate heads for Male and Female to Spongie's Character Customisation menu. 42.13+ Workshop → (opens in a new tab)
Tomb's Player Body - Goth Textures. Goth texture replacer for Tomb's Player Body Skintone 1 that has underwear. Workshop → (opens in a new tab)
Tomb's Player Body - Textures. Custom textures that have underwear. Workshop → (opens in a new tab)
Tomb's Wardrobe - Alternative Pack - B42 Workshop → (opens in a new tab)
An assortment of time period accurate Firearms linked by their use by American Law Enforcement or which saw particular… Workshop → (opens in a new tab)
Trader Vending Machines Workshop → (opens in a new tab)
Highlights visible zombies obscured by buildings, vehicles, staircase endpoints and covered outdoor structures. Workshop → (opens in a new tab)
Fixes several True Music B42 multiplayer bugs. A cassette you take out of a player can get stuck (can't be dropped or moved)… Workshop → (opens in a new tab)
Adds a jukebox that can play cassettes and vinyls from True Music mods! Now syncs music on multiplayer! Workshop → (opens in a new tab)
No description from the author. Workshop → (opens in a new tab)
This mod is designed to bring more realism to the weight system in Project Zomboid. Workshop → (opens in a new tab)
Barrels can actually be more than just a sprite! Workshop → (opens in a new tab)
Vanilla Firearms Expansion - Build 42 fork. Original by Vilespring, Stendo_Clip & Spuchel. Workshop → (opens in a new tab)
Adds more modern (and not) firearms. Workshop → (opens in a new tab)
Adds more firearms that fit the STALKER lore, practically and visually. Workshop → (opens in a new tab)
Vanilla Foods Expanded adds over 2800 new foods, recipes and evolved recipes that are similar in style and use to the base… Workshop → (opens in a new tab)
New outfits, WIP Workshop → (opens in a new tab)
Vehicle Repair Overhaul for Project Zomboid Build 42 Workshop → (opens in a new tab)
Vehicle Salvage Overhaul for Project Zomboid Build 42 Workshop → (opens in a new tab)
Craft Engine Parts Workshop → (opens in a new tab)
The Zombieland client add-on: shows the ZombieBuddy installer if you join without it, answers the server's integrity check, fixes a vanilla crash on damaged double gates and keeps crafts alive across a mod pack update.
Rust-style four-digit locks for doors and gates, fitted with a Combination Padlock and opened with E, a click or the menu. A correct PIN is remembered until the owner changes it. Only the server opens a locked door: no snapping shut, no wrong person in.
Built on 门锁系统 Secure Doors original → (opens in a new tab)
Timed world events across the map: supply caches, crashed convoys, fuel tankers, abandoned car lots and blackouts. A town is drawn at random, then a building or a road inside it, so events turn up everywhere and not only where people are.
Repairs for vanilla and mod bugs: vanished items, crafting stuck at 100%, ghost players in cars, hits from across the map, reading that stopped, log stacks that ate rope, farming freezes, the staff user list crashing on sort, and mod settings pages in order.
Forged knight plate stops bullets like the best military armour: cuirass 130, every other plate piece 120. Chainmail is unchanged.
Loot comes back per area, staggered and only once players have moved on, with diminishing returns for farmed spots, richer loot further out, and a small jackpot chance when you open a container.
No shooting or swinging from inside a vehicle, window open or not. Get out to fight.
Zombieland's pacing: broken bones that heal within three real days, and leather that dries in four to six hours. Nothing here changes how much anything yields.
The staff powers panel: one tick per power, shown by role, with keybinds and a list of what is on in the corner of the screen. Staff chat commands, the staff map menu and the admin chat for every staff role live here too.
Who may build, break, scrap or take inside a claim: members and staff, never bystanders. Every cursor and menu tells you before the server checks again. Claiming, claim prices and faction towns live here too.
Security doors mean it: police and military doors and the Knox Buildworks security door cannot be crowbarred or broken with weapons, and cutting one open takes Metal Welding 8. Members of the claim walk through, and only they can sledge it.
Faster crops without more food: when growing is sped up, each harvest is scaled down so what a field yields per real day stays vanilla. Also fixes vanilla's dead Farming Abundance setting.
Server-set limits on how far you can zoom out, on foot and in a vehicle. Off unless the server sets them; your own zoom options are never touched.
Two permanent Zombie Hunter Backpack tiers with natural loot spawns, separate crafting recipes, an animal-bone upgrade… Workshop → (opens in a new tab)
Adds reusable food storage containers. Divide the contents of a cooking pot, frying pan, roasting pan, or griddle pan… Workshop → (opens in a new tab)
Optional Addon for "Zupperware Food Storage Container": Adds Vanilla Foods Expanded dishes as valid sources for dividing… Workshop → (opens in a new tab)
Running on the server
Repairs, tuning and tools that run on the server only. Nothing for you to install.
Stops a craft at a workbench sticking at 100 percent, and lets an action such as reading a book go ahead when the server has lost track of where the item is.
Gives staff a command that sends a message straight to the admin channel, so reports and hand-offs between staff do not get lost in normal chat.
Fixes a fault in animal sound handling that could make the world stop updating for a moment. Animals, crops and timers keep running instead of silently pausing.
Spreads the work of loading a new area of the map over several ticks, so driving or running into fresh ground no longer freezes the server for seconds at a time.
Contains errors that happen while a piece of the map is being loaded, so one bad area cannot wedge the server in a loop and take everyone down with it.
Breaks the heaviest part of loading new ground into smaller pieces, smoothing out the stutter you feel when several people explore at once.
Sets how quickly compost matures, so composting keeps pace with the rest of farming on this server.
Keeps doors showing the same state for everyone, so a door you opened is not still shut for the person behind you and locked doors stay locked.
Repairs drying racks whose saved contents no longer match the recipes on them. Without it such a rack quietly stops the world updating every tick.
Keeps an event's guards where the event put them while you are on your way, and makes sure they leave with the event: never turned into ordinary town zombies when their ground unloads or the server shuts down.
Checks every repair rule the server loads and reports any line the game would quietly ignore, so a mod's broken repair rule is caught before items become impossible to repair. It only checks; it changes no behaviour.
Measures how long each server tick takes and, when one runs long, names the part of the game that held it up, so the causes of lag can be found and fixed. It only measures; it changes no behaviour.
Gives the server enough room to save world systems such as generators and radios. Without it a large server can write an empty file and lose them all.
Counts your Aiming skill when the server checks how far a gun can hit, so a long shot your gun can really make is no longer reported as cheating.
Raises the number of busy areas the server tracks for zombie spawning, so zombies stop reappearing in buildings that have already been cleared.
Keeps the server logs from wiping themselves when they get large, so staff can still investigate a problem that happened hours ago.
Cuts wasted work in the check that decides whether a vehicle blocks a zombie's view, which is a large part of the lag felt while driving.
Limits how often distant animals scan for things they can see. Livestock behave the same, and the server keeps time better on a busy day.
Measures how long each mod takes to answer the events the game raises, so the slowest ones can be found and tuned. It only measures; it changes no behaviour.
Protects your character record when two parts of the server write to it at once. It is what stops a save being silently thrown away.
Keeps staff powers in the server's hands: a power switches on only for staff whose role allows it, staff tools refuse anyone without the right permission, and a promotion never turns a power on by itself.
Enforces safehouse claims on the server: a claim's walls, doors and fences cannot be destroyed or thumped by zombies, and claiming follows the server's own rules rather than the vanilla ones.
Checks the mods and assets your client has against what the server serves.
Makes shotguns behave sensibly against armour in player fights: armour soaks some pellets instead of all of them, so a heavily armoured player can still be killed.
Lets the server keep small notes attached to a tile without the cost of loading it, which keeps claims and similar features cheap on a busy map.
Watches for objects that go out of step between the server and your screen, so walls and doors you build do not vanish or come back wrong.
Keeps voice chat matched to where people really are, so two of you in one car can still hear each other instead of cutting out at speed.
Stops items left on the ground being swept away by the game's own cleanup, so a pile you dropped in your base is still there when you come back.
Lets the server load a piece of the map by itself, so an event is built on real ground before anyone is told about it, and lets it check what players can see, so its zombies do not appear or vanish in front of you.
Vehicles
100 vehicle mods, grouped by who made them.